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Variables

A variable (var) is a named storage location that contains a value and can be read/rewrite many times. Variables can be either global or local.

Global variables

A global variable starts with $ followed by any combination of letters, digits and _:
$variable1 $100 $____
Their values are available from any place of the code.

Saved Variables

A saved variable is a special global variable available only in LCS and VCS modes. Its name is prefixed with $_, e.g., $_var. The value of this variable persists across saved games. Global variables denoted by $ only (e.g., $var) are not saved and they get blank values when the LCS or VCS game loads.

DMA Variables

When global variables are compiled, each one of them gets a new index in the global variable space. This index will be used by the game to locate the variable value. This index is unique across all scripts (hence global).
A global variable with the name that only consists of digits is called a DMA-variable (Direct Memory Address). See also Alloc.

Local variables

A local variable name may only be a number followed by @.
0@
999@
56@
Their values are available only within the current script or the mission.
The number of local variables per script is strictly limited.

Timer Variables

Each script or a mission have 2 special local variables called TIMERA and TIMERB. The value of a timer variable is increased automatically when the game clock advances, so they are commonly used to measure time elapsed since the timer reset:
0006: TIMERA = 0 // reset the timer
:WAIT_2S
0001: wait 0 ms
00D6: if
0019: TIMERA > 2000 // if the timer value is > 2000, i.e. 2 seconds has passed
004D: jump_if_false @WAIT_2S
0662: printstring "2 seconds has passed" // display the message
TIMERA and TIMERB names are only available starting with Sanny Builder v3.3.0. In older scripts the timers are known as 16@, 17@ (GTA3, VC) or 32@, 33@ (SA).

Declaring a variable type

Variables are commonly used in the expressions. If the right operand is a number constant, the opcode can be omitted:
$var = 0
$myarray($index, 10i) >= 150
If both operands in the expression are variables, the compiler cannot determine the correct opcode, because the types of the variables are unknown.
For example, there are two opcodes to increment a variable value: 0058 for integer values and 0059 for floating-point values.
0058: $Var1 += $Var2 // (int)
0059: $Var1 += $Var2 // (float)
Assuming there is no opcode, which one to use?
$Var1 += $Var2 // ??
To tell the compiler the type of the variable, use the var keyword.
var <variable>: <type>
A variable is a valid global or local variable name as described above.
A type could be one of these:
  • Integer, Int - integer values
  • Float - floating-points values
  • String, ShortString - a variable containing a string literal with the fixed length (only for the arrays, use s$, @s for variables)
  • LongString - a variable containing a string literal with the variable length (only for the arrays, use v$, @v for variables)
  • <Class name> - any available class name
Example:
var $size: integer
You can define types for multiple variables by separating each declaration with a comma like this:
var $x: float, $y: float, $z: float
If you prefer to have each declaration on its own line, conclude them in a VAR..END construct:
var
$x: float
$y: float
$z: float
end
When variable types are known, the compiler is able to process the expression without opcode:
var
$Var1 : Integer
$Var2 : Integer
end
$Var1 += $Var2 // opcode 0058
Once the type of the variable is declared it is used for all the code following the declaration. You can re-declare variables to set the new type:
script_name 'Food'
var
10@ : Float
$Var : Float
end
$var = 1
10@ = $Var
end_thread
thread 'Loop'
var
10@ : Int
$Var : Int
end
$var = 1
10@ = $Var
end_thread
In the 'Food' script 10@ is the floating-point variable. In the 'Loop' script 10@ is the integer variable.
You can re-declare variables as many times as you need.

Shorter Form of Declaration

Since v3.2.0 it's possible to declare a variable of a built-in type (Int, Float, String, LongString) using only the type name.
Syntax: <type> <variable name>
int 0@ // 0@ declared as an integer variable.
Starting from v3.4.0 it is possible to declare variables with custom names:
int a
float distance
string name
a = 1
distance = 15.5
name = 'CJ'
An initial value can follow the variable name to reduce the number of the lines of code:
int a = 1
float distance = 15.5
string name = 'CJ'
The compiler binds a new local variable to each name. In the example above one may expect a resulting code to look like:
0006: 0@ = 1
0007: 1@ = 15.5
05AA: 2@ = 'CJ'
Due to design limitations this feature is only available in CLEO scripts.

Variable Initialization

You can specify an initial value for the variable when declaring it. Write = and then the value:
var $fVar: float = 1.0
or
float $fVar = 1.0
The variable $fVar is now declared as Float and the compiler adds the opcode 0005 in the script:
0005: $fVar = 1.0
Initialization is allowed for variables, but not for arrays.