Sanny Builder
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Garage IDs
ID
Enum
Description
1
GARAGE_MISSION
Placeholder garage (inactive garage)
2
GARAGE_BOMBSHOP1
Bomb shop with timed detonator
3
GARAGE_BOMBSHOP2
Bomb shop with engine ignition detonation
4
GARAGE_BOMBSHOP3
Bomb shop with remote-control detonator
5
GARAGE_RESPRAY
Spray garage
It excludes Ambulance, Barracks, Bus, Coach, Enforcer, FBI Rancher, Firetruck, Police, Rhino
6
GARAGE_COLLECTORSITEMS
invalid garage
7
GARAGE_COLLECTSPECIFICCARS
Car eater, functions similar to export garages but accepts any cars and gives no reward
8
GARAGE_COLLECTCARS_1
Sunshine Autos export garage 1
9
GARAGE_COLLECTCARS_2
Sunshine Autos export garage 2
10
GARAGE_COLLECTCARS_3
Sunshine Autos export garage 3
11
GARAGE_FORCARTOCOMEOUTOF
unused garage, normally closed but if opened it will stay opened if anything is in the garage and will close itself if there's nothing in the garage
12
GARAGE_60SECONDS
invalid garage
13
GARAGE_CRUSHER
invalid garage
14
GARAGE_MISSION_KEEPCAR
unused garage, normally closed but if opened it will always close itself
15
GARAGE_FOR_SCRIPT_TO_OPEN
unused garage, normally closed but if opened it can't close
16
GARAGE_HIDEOUT_ONE
Save garage (El Swanko Casa)
17
GARAGE_HIDEOUT_TWO
Save garage (Hyman Condo 1)
18
GARAGE_HIDEOUT_THREE
Save garage (Hyman Condo 2)
19
GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE
garage used in "Copland", normally closed and can be controlled normally
Last modified 1yr ago
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