0084: Jump to offset 0
A header-less script has a control-flow statement that transfers the control to the label before the first command in the script.
Either
jump 0
or jump_if_false 0
would represent such a statement. The game considers numbers that are greater than or equal to 0
as global offsets so it continues executing commands from the beginning of the main.scm
. On the other hand negative numbers represent offsets that are relative to the start of the current script.A visible effect of this bug is that the game "reloads" (as if a new game started).
Possible solutions: add opcode
0000:
as the very first command to shift the following commands and allow the compiler to represent all offsets with negative numbers:{$CLEO}
while true
wait 0
end // error, jump to offset 0
{$CLEO}
0000:
while true
wait 0
end // OK, jump to offset -2
If you need to bypass the compiler check use commands
jump 0
or jump_if_false 0
.Last modified 3yr ago