fixed bug with labels missing in disassembled CLEO scripts #99
updated translation to Ukrainian language
updated CLEO+ plugin to v1.0.4
updated opcode definitions and keywords for CLEO opcodes #95
minor fixes and improvements (see the complete list)
👏 Kudos to wmysterio and XMDS for their contributions.
support for enumerated types in classes
initial support for language extensions
better integration with CLEO library:
updated third-party tools in the tools
directory:
CLEO v4.4
SCRLog v2020.2
added CLEO+ plugin for GTA SA with 250+ new opcodes
recognize Cleo for Android scripts (*.csa
, *.csi
) as compiled scripts
compiler uses CLEO opcodes 0A9E
, 0A9F
, 0A90
, 0A91
in certain expressions when no opcode is supplied
unified description and keywords for CLEO opcodes across different edit modes
added keywords for all opcodes in GTA SA SCR mode
word thread has been replaced with script in opcode definitions and keywords (see why)
👏 Kudos to MatiDragon and Wesser for updated translations.
fixed a bug with LCS and VCS compilation (#56)
arrays in LCS and VCS now get custom names from CustomVariables.ini
and CustomArrays.ini
(#53)
👏 Kudos to darkdraggy for reporting the first bug and helping to test the fix.
updated command line interface
Unix-style syntax with hyphens (#42)
improved edit modes
games.xml
renamed to modes.xml
, inner structure updated
modes can now inherit properties of other modes (useful for different versions of one game)
a new mode for SA v2.0 (using CustomLabels_v2.ini
)
separate modes for VCS PSP and VCS PS2 (#41)
support for custom IDE/DAT files
"hot" reloading of modes configuration (#15)
increased available space for the mode name section (#8)
updated opcode definitions for LCS/VCS*
removed SAMB to SB converter (#27)
fixed file association (#43)
fixed an issue with Opcode Search Tool window not available after minimize (#35)
New opcode definitions for GTA LCS and GTA VCS are incompatible with the previous definitions. You must disassemble the main.scm
prior to making any scripts for those games.
👏 Kudos to marcelo_20xx and fastman92 for their awesome contribution to this release.
fixed incorrect number of parameters in opcode 04E3
in VCSSCM.INI
fixed the issue with the disassembler ignoring Write opcodes
option and producing a callable label when a regular label is expected
added compiler support for the SCM
format of GTA: Vice City Stories (#2)
added a simpler form of calling subroutines using labels: a label name followed by a pair of parentheses ()
substitutes a gosub
command
added more customization points for edit modes:
path to a GXT file used by the disassembler (#7)
path to opcodes.txt
(#5)
exclusive code templates
added a new tutorial on higher level constructions in the Sanny Builder language, see help\examples
directory
IDE updates:
Run San Andreas
menu action now checks for gta-sa.exe
(Steam)
a new menu item to quickly bootstrap a CLEO script file (see the bottom note in Code Templates)
links to the new documentation portal in the main menu and error messages
minor updates:
updated opcode descriptions (player money += in SA, award_achievement in SA Mobile, 0479
in VCS)
renamed variables script_controlled_player
and flag_player_on_mission
to PLAYER_ACTOR
and ONMISSION
respectively in GTA III's CustomVariables.ini
(#3)
reverted files in the help\GXT Strings
directory to the older version (#25)
renamed macroes.txt
to templates.txt
👏 Kudos to OrionSR, ZAZ, China·XMDS, and Wesser for their awesome contribution to this release.
fixed a bug causing incorrect external scripts compilation
fixed the opcode 059C
in the Vice City mode
fixed the bug #0048
included constants.txt
missing in the GTA SA
mode
added compiler support for the Liberty City Stories SCM
format
added aliases for the timer variables: TIMERA
and TIMERB
changed the Ranges check option to apply to the global variables
fixed a regression defect when a CHM help file can not be open
updated opcode definitions for GTA 3 and Vice City
added IDE support for CLEO 2.0 for III and VC
improved support for the version of GTA San Andreas for WinStore, Xbox 360, and PS3
fixed an issue with opcodes 09A4
and 0A18
not being properly decompiled in the SA_Mobile mode
added translation into Korean language (thanks to MINE)
improved HEX..END construct processing
fixed the bug #0000028
added translation into Indonesian language (thanks to IMasterFX)
CLEO for GTA III and CLEO for Vice City updated (thanks to Silent)
adding custom edit modes by editing the games.xml
file is now possible
new edit mode - GTA SA SCR
variables can be quickly declared using a type name prefix
CLEO updated to the version 4.3.16
added the InstaSearch feature (formerly 'jump to label' function)
mission names can be changed by editing appropriate missions.txt
files
improved association of the script file extensions with Sanny Builder
Sanny Builder only checks if the game directory path is not empty, no checks for specific files (such as an .exe
)
minor improvements in the SB updating feature
changed the Sanny Builder icon and the menu icons
fixed the bug #0000024
CLEO updated to the version 4.3.14
fixed minor interface glitches for hi-res displays
updated German, Polish, Chinese, Ukrainian translations
added support for iOS and Android versions of GTA San Andreas
a code scan value is now used when making a list of constants
updated Chinese and German translations
added Czech translation
added options to associate file extensions .cs
and .cm
with Sanny Builder
added a new directive $OPCODE to register a new opcode in the script
corrected behavior of the directive $INCLUDE while scanning directories for the file
VCSCM.ini
is updated to include opcodes for the GTA VC mobile version and unsupported opcodes
when the option Add extra info to SCM is enabled, Sanny Builder remembers the game a script is compiled for, to use the proper edit mode when decompiling
added a new directive $NOSOURCE to prohibit including a source code into a compiled script
some hotkeys are now customizable in the options
added a feature to check automatically if an update exists at the program startup
directives $VERSION
and $VERSION_RESTORE
are deprecated
updated Spanish and Chinese translations
Coords manager is now able to change the player's angle in GTA VC
The Sanny Builder installation now includes the SCRLog CLEO plugin by LINK/2012 (can be found in the tools
folder)
Sanny Builder is licensed under the Sanny Builder Freeware/Donationware License Agreement
added a feature to report found bugs via the official bug tracker
added a feature to check if an update is available
Coords manager is upgraded to work with all known versions of GTA3, VC and SA (thanks to Silent)
added an updated Chinese translation
minor design changes
added Silent's ASI Loader v1.1 as a default ASI loader for CLEO 3 and CLEO 4
added Chinese translation
added classes File
and Audiostream
for backward compatibility with CLEO 4 by Alien
File.Open
, Audiostream.Load
, Audiostream.Load3D
were methods in CLEO 4. Now they are properties. It means, if you get an error when compiling old sources with these commands, change their syntax to:
var = File.Open(file_name, mode)
var = Audiostream.Load(file_name)
var = Audiostream.Load3D(file_name)
the compiler now accepts a string literal as a parameter in a class property
There is a limit on using space characters in such parameter.
the compiler now throws an error for a malformed string literal like text1"text2"
or text1'text2'
(without a leading quotation mark)
the compiler is able to compile comment markers (curly braces) within a string ("{text1}text2"
)
the semicolon (;
) can not be used to comment out a line of the code
changed the syntax of the \debug parameter
added flag icons for the available languages in the options
fixed some issues with disassembling of the VCS SCM format
added new operators ++
and --
added support for block comments /* */
SASCM.INI
got an update from the GTAG Database
replaced properties Actor.Armour
and Actor.Car
with their correct versions Actor.AddArmour
and Actor.MissionCar
added a new property Actor.CurrentCar
for the opcode 03C0
in the SA and VC classes.
added new hotkeys Ctrl+Num+
and Ctrl+Num-
to quickly change the text size
Sanny Builder now remembers a number of closed files for the option Load all closed files
fixed a bug when the compiler failed to compile a source with multiple HEX..END constructs
fixed a bug of version 3.05 when the program hung on startup trying to open a file
added new translations for the following languages: Finnish, Polish, Hungarian, Turkish, Ukrainian
the CLEO library updated to version 4.1.1.30f (CLEO 4 by Alien)
added a possibility to install CLEO for GTA III and Vice City (made by Alien)
opcode files (**SCM.ini, opcodes.txt) replaced with the ones from the CLEO 4 library installation
new command line parameter \nosplash
the editor is able to to convert hexadecimal numbers to decimal ones and vice versa (Ctrl+H
), and convert the model names to their IDs (Ctrl+Alt+H
)
removed a warning message about script.img
being used by the game when compiling a CLEO script
the post-compilation report shows the size of a CLEO script (as Largest script
)
fixed a bug when compiling an array with constant numeric indexes
the installer no longer requires the system administrator rights
the previous version of CLEO had a bug
minor changes (the toolbar position wasn't saved)
new version of the CLEO library
main toolbar is movable
the Compile+Copy feature (F7
) does not create a copy of the output file if the source has $E
or $CLEO
directives
during a compilation run after pressing F6
, the output file for a source file with the $CLEO
directive
is created in the same directory; after F7
the output file is created in the CLEO directory (similarly to SCM
files)
new translations: Italian, Portuguese
bug-fixes update
the CLEO 3 library is integrated into Sanny Builder
disassembler supports the SCM
format of Vice City Stories
constants support
new directives $INCLUDE
,$EXTERNAL
,$CLEO
writing of the additional info to the end of a script file
custom arrays support
a possibility to decompile SCM files having no header
an ability to create an external script named AAA
a new command line parameter \compile
a possibility to use a floating-point value as the counter value in a FOR..END loop
dropped support for the commands WriteMem
and ReadMem
a possibility to use regular expressions when searching
a possibility to save a source file in the RTF
or HTML
formats
an ability to skip the splashes at SA startup
a new key combo Ctrl+Enter
updated SASCM.INI
fixed a bug when parts of the code within the HEX..END construct disappeared in debug mode
a HEX..END construct now accepts the aDMA type and string literals
a FOR loop accepts model identifiers as the counter values
Memory Hacker became a separate tool.
fixed a decompiler bug
added the Memory Hacker plug-in
disassembler supports the SCM
format of Liberty City Stories
support for constant numbers as indexes of global arrays
a global variable gets disassembled with the type aDMA (&
) if its address is not divisible by 4
the compiler uses default values during compilation of amain.scm
with the missing header segments (DEFINE XXX
)
a possibility to Drag&Drop a file into the editor to open it
new preprocessor directives: {$VERSION}
, {$VERSION_RESTORE}
If you get a compiler error message like Unknown directive xxxx
when compiling the sources from v2.99, replace the line {$VERSION xxxx}
to any place after the header, for instance before the comment //-------------MAIN---------------
added new commands WriteMem
and ReadMem
support for hexadecimal numbers
HEX..END
statement accepts labels and global variables
full support for the ADMA datatype
an opportunity to give custom names to labels
an opportunity to choose a different case for custom names and strings
added console to switch debug options
decompiler supports GXT
files of GTA III & GTA VC
added escape sequences in long string literals
information about INI file (version, author, date)
classes support the original order of the parameters (like in SASCM.INI
by PLPynton). The script should have a line {$VERSION x.0.xxxx
} to support such order, see comments in the INI
about this
added option to confirm an exit from the program
a dropdown menu to switch edit modes
converting of the selected piece of code
an opportunity to pass the current file name to an external tool
corrected some mistakes in the configuration files
removed auto-casting of an integer number to the float one when a variable is declared as Float
. Now the compiler chooses an opcode depending on the number type only (in math expressions without opcodes)
reading/writing of the player's z_angle in Coord Manager; quick insertion of the z_angle value in the script by pressing Ctrl+Shift+E
(for SA)
The following opcodes were changed in SASCM.INI
: 0181
, 00c3
, 00c4
in order to support the commands WriteMem
and ReadMem
. The original scripts did not use these opcodes and the unmodified games do not implement them so it should not break existing scripts.
The class member Car.SetSpeedInstantly
was named incorrectly (with a wrong opcode) in the classes.db
for SA. If you get an error message about this method during compilation, rename it toActor.DrivingPlane
. We apologize.
Sanny Builder became multilingual
added menu for external applications
a special version of Opcode Search Tool has been built into SB. The details can be found in the file OST Readme.txt
validating math expressions during disassembling when Write opcodes is disabled (to ensure that opcodes are used properly)
an opportunity to choose a script.img
file manually if the folder with the main.scm
file does not have one
an opportunity to add a new code template directly from the editor; added template descriptions
the list of models can be sorted alphabetically/by value (Alt+S
when the list is active)
minor corrections and changes
new data type: &
for direct byte address (ADMA).
minor updates
improved the jump to label option
added an opportunity to show the list of templates
added an option to replace mission numbers with their names
fixed some bugs
the DEFINE OBJECT
list is now optional (the compiler can make it out of model names used in the script)
support for block comments {}
keypress recording
minor changes
added additional commands
new operator IN
added IF..THEN..ELSE..END
added support for WHILE
and REPEAT
loops
added support for nested loops
added a new function Alloc, allowing to assign a specific memory address to a global variable
new comment style: //
the editor now remembers the position of markers and the cursor in closed files
full support of SCM
formats of Vice City and GTA 3
an opportunity to declare variables and arrays as class instances
added a feature to display the list of variables and labels
added loops (FOR..END
)
minor changes:
missions can be referenced by their name (start_mission MYMISSION
where MYMISSION
is the label defined in lineDEFINE MISSION XX at @MYMISSION
)
Ctrl+Space
displays the list of imported models (DEFINE OBJECT
)
new operator <>
if the disassembler can't find a script.img
file, it uses the one from the game folder
added handle
type for arrays
an opportunity to switch off a warning that the script.img
file is being used by the game
added properties support
added code templates support
added construction VAR...END for variables declaration
all math commands can be used without opcodes (0004..008B
)
new operators <
and <=
added a capability that the compiler itself set necessary value for the IF command
added extended parameters support
added models list showing
minor changes and fixes
added classes support
added keywords support
some math commands can be written without opcodes (e.g.0004
, 0005
, 0006
, 0007
, 0038
, 0039
, 0042
, 0043
)
for the opcode 00D6
the default parameter is 0
(if
= if 0
)
added the option to customize labels output
added keywords True
and False
which correspond to 1
and 0
added construction HEX...END for writing hexadecimal values directly in a binary output
added coords manager
some bugs fixed
new format of labels
added converter from the BW's SA Mission Builder syntax
disassembler adds the model names and the text from american.gxt
in a source file
added new options
fixed some bugs
added an ability to associate SCM
files with Sanny Builder
disassembler adds an additional index to the file name if a file with the same name already exists (e.g, if main.scm.txt
already exists, a new file will be main.scm[0].txt
)
more informative error messages
added a check for duplicated labels
fixed some bugs
added new options for text editing
added an ability to work with multiple files simultaneously
added a function to auto-complete an opcode with the F1
button (beta)
disassembling support for GTA SA SCM
format
compilation of text sources into main.scm
and script.img
basic features for text editing