Version History

v. 4.2.0 - Aug 4, 2025

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Thanks to everyone who contributed to the release and helped with testing. Shout out to my Patreonarrow-up-right supporters, you're best!

See the complete list of changesarrow-up-right for additional information.

v. 4.1.0 - Mar 15, 2025

  • edit mode enhancements, including a new feature to customize edit mode list

  • two new experimental modes for GTA San Andreas: one with Somersault compilerarrow-up-right and one with support for SAMPFUNCS extension

  • autocomplete (Ctrl+Space) improvements

  • code formatter (Ctrl+Alt+3)

  • main menu updates with new icons

  • new theme Night Blue by Vital

  • updated Turkish translation by Bloodriver the Conqueror

  • bug fixes

See the complete list of changesarrow-up-right. Visit SannyBuilder Discordarrow-up-right for additional information and support.

v. 4.0.0 - Aug 4, 2024

See the complete list of changesarrow-up-right. Visit SannyBuilder Discordarrow-up-right for additional information and support.

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This release won't be possible without great feedback and testing from Sanny Builder community as well as support from my Patreonarrow-up-right.

v. 3.9.1 - Sep 18, 2023

v. 3.9.0 - Sep 9, 2023

👏 Thanks to all people who helped and contributed to this release, and many thanks to my supporters on Patreonarrow-up-right.

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Complete list of changesarrow-up-right

v. 3.8.5 - Feb 22, 2023

v. 3.8.4 - Feb 17, 2023

v. 3.8.3 - Jan 8, 2023

v. 3.8.2 - Sep 8, 2022

v. 3.8.1 - Sep 1, 2022

  • added support for more commands terminating an if statement with multiple conditions #133arrow-up-right

👏 Thanks to everyone who contributed to this version: NicusorN5arrow-up-right, Junior_Djjrarrow-up-right, wmysterioarrow-up-right, MatiDragonarrow-up-right, DanielSant0sarrow-up-right, JaggerJam69arrow-up-right, Vitalarrow-up-right, Sdas50arrow-up-right, nick7arrow-up-right

Complete list of changesarrow-up-right

v. 3.8.0 - Aug 4, 2021

👏 Kudos to contributors to this release: forms55arrow-up-right, MatiDragonarrow-up-right, Vitalarrow-up-right, wmysterioarrow-up-right, XMDSarrow-up-right

Complete list of changesarrow-up-right

v. 3.7.0 - Jan 30, 2021

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Read more on constants highlighting there: Language service.

Complete list of changesarrow-up-right

👏 Kudos to XMDSarrow-up-right for contributions to this release.

v. 3.6.2 - Nov 29, 2020

v. 3.6.1 - Nov 27, 2020

👏 Kudos to wmysterioarrow-up-right and XMDSarrow-up-right for their contributions.

v. 3.6.0 - Nov 11, 2020

Complete list of changesarrow-up-right

👏 Kudos to MatiDragonarrow-up-right and Wesserarrow-up-right for updated translations.

v. 3.5.1 - Aug 21, 2020

👏 Kudos to darkdraggyarrow-up-right for reporting the first bug and helping to test the fix.

v. 3.5.0 - Aug 18, 2020

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👏 Kudos to marcelo_20xxarrow-up-right and fastman92arrow-up-right for their awesome contribution to this release.

v. 3.4.1 - Aug 6, 2020

  • fixed incorrect number of parameters in opcode 04E3 in VCSSCM.INI

  • fixed the issue with the disassembler ignoring Write opcodes option and producing a callable label when a regular label is expected

v. 3.4.0 - Aug 4, 2020

  • added compiler support for the SCM format of GTA: Vice City Stories (#2arrow-up-right)

  • added syntax for declaring local variables with custom names (#32arrow-up-right)

  • added a simpler form of calling subroutines using labels: a label name followed by a pair of parentheses () substitutes a gosub command

  • added more customization points for edit modes:

  • added a new tutorial on higher level constructions in the Sanny Builder language, see help\examples directory

  • IDE updates:

    • Run San Andreas menu action now checks for gta-sa.exe (Steam)

    • a new menu item to quickly bootstrap a CLEO script file (see the bottom note in Code Templates)

    • links to the new documentation portal in the main menu and error messages

  • minor updates:

    • updated opcode descriptions (player money += in SA, award_achievement in SA Mobile, 0479 in VCS)

    • renamed variables script_controlled_player and flag_player_on_mission to PLAYER_ACTOR and ONMISSION respectively in GTA III's CustomVariables.ini (#3arrow-up-right)

    • reverted files in the help\GXT Strings directory to the older version (#25arrow-up-right)

    • renamed macroes.txt to templates.txt

👏 Kudos to OrionSRarrow-up-right, ZAZarrow-up-right, XMDSarrow-up-right, and Wesserarrow-up-right for their awesome contribution to this release.

v. 3.3.3 - Oct 20, 2019

v. 3.3.2 - Oct 19, 2019

v. 3.3.1 - Sep 14, 2019

v. 3.3.0 - Sep 8, 2019

  • added compiler support for the Liberty City Stories SCM format

  • added aliases for the timer variables: TIMERA and TIMERB

  • changed the Ranges check option to apply to the global variables

v. 3.2.4 - Aug 4, 2019

v. 3.2.3 - Jul 7, 2019

  • improved support for the version of GTA San Andreas for WinStore, Xbox 360, and PS3

  • fixed an issue with opcodes 09A4 and 0A18 not being properly decompiled in the SA_Mobile mode

v. 3.2.2 - Jul 5, 2014

v. 3.2.1 - May 4, 2014

v. 3.2.0 - Mar 22, 2014

  • adding custom edit modes by editing the games.xml file is now possible

  • new edit mode - GTA SA SCR

  • variables can be quickly declared using a type name prefix

  • CLEO updated to the version 4.3.16

  • added the InstaSearch feature (formerly 'jump to label' function)

  • mission names can be changed by editing appropriate missions.txt files

  • improved association of the script file extensions with Sanny Builder

  • Sanny Builder only checks if the game directory path is not empty, no checks for specific files (such as an .exe)

  • minor improvements in the SB updating feature

  • changed the Sanny Builder icon and the menu icons

v. 3.1.4 -Feb 22, 2014

  • CLEO updated to the version 4.3.14

  • fixed minor interface glitches for hi-res displays

  • updated German, Polish, Chinese, Ukrainian translations

v. 3.1.3 - Dec 22, 2013

  • added support for iOS and Android versions of GTA San Andreas

  • a code scan value is now used when making a list of constants

  • updated Chinese and German translations

v. 3.1.2 - Oct 6, 2013

v. 3.1.1 - Sep 22, 2013

v. 3.1.0 - Sep 14, 2013

  • VCSCM.ini is updated to include opcodes for the GTA VC mobile version and unsupported opcodes

  • when the option Add extra info to SCM is enabled, Sanny Builder remembers the game a script is compiled for, to use the proper edit mode when decompiling

  • when the option Add extra info to SCM is enabled, Sanny Builder adds a source code into a script file (only when the directive $EXTERNAL or $CLEO is present)

  • added a new directive $NOSOURCE to prohibit including a source code into a compiled script

  • some hotkeys are now customizable in the options

  • added a feature to check automatically if an update exists at the program startup

  • directives $VERSION and $VERSION_RESTORE are deprecated

  • updated Spanish and Chinese translations

  • Coords manager is now able to change the player's angle in GTA VC

  • The Sanny Builder installation now includes the SCRLog CLEO pluginarrow-up-right by LINK/2012 (can be found in the tools folder)

v. 3.09 - Jul 28, 2013

v. 3.08 - Jul 5, 2013

  • added Silent's ASI Loaderarrow-up-right v1.1 as a default ASI loader for CLEO 3 and CLEO 4

  • added Chinese translation

  • added classes File and Audiostream for backward compatibility with CLEO 4 by Alien

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File.Open, Audiostream.Load, Audiostream.Load3D were methods in CLEO 4. Now they are properties. It means, if you get an error when compiling old sources with these commands, change their syntax to: var = File.Open(file_name, mode) var = Audiostream.Load(file_name) var = Audiostream.Load3D(file_name)

  • the compiler now accepts a string literal as a parameter in a class property

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There is a limit on using space characters in such parameter.

  • the compiler now throws an error for a malformed string literal like text1"text2" or text1'text2' (without a leading quotation mark)

  • the compiler is able to compile comment markers (curly braces) within a string ("{text1}text2")

  • the semicolon (;) can not be used to comment out a line of the code

  • changed the syntax of the \debug parameter

  • added flag icons for the available languages in the options

  • fixed some issues with disassembling of the VCS SCM format

v. 3.06 - Jun 17, 2013

  • added new operators ++ and --

  • added support for block comments /* */

  • SASCM.INI got an update from the GTAG Databasearrow-up-right

  • replaced properties Actor.Armour and Actor.Car with their correct versions Actor.AddArmour and Actor.MissionCar

  • added a new property Actor.CurrentCar for the opcode 03C0 in the SA and VC classes.

  • added new hotkeys Ctrl+Num+ and Ctrl+Num- to quickly change the text size

  • Sanny Builder now remembers a number of closed files for the option Load all closed files

  • fixed a bug when the compiler failed to compile a source with multiple HEX..END constructs

  • fixed a bug of version 3.05 when the program hung on startup trying to open a file

v. 3.05 - Jun 5, 2013

  • added new translations for the following languages: Finnish, Polish, Hungarian, Turkish, Ukrainian

  • the CLEO library updated to version 4.1.1.30f (CLEO 4 by Alien)

  • added a possibility to install CLEO for GTA III and Vice City (made by Alien)

  • opcode files (**SCM.ini, opcodes.txt) replaced with the ones from the CLEO 4 library installation

v. 3.04 - Aug 17, 2008

  • the editor is able to to convert hexadecimal numbers to decimal ones and vice versa (Ctrl+H), and convert the model names to their IDs (Ctrl+Alt+H)

  • removed a warning message about script.img being used by the game when compiling a CLEO script

  • the post-compilation report shows the size of a CLEO script (as Largest script)

  • fixed a bug when compiling an array with constant numeric indexes

  • the installer no longer requires the system administrator rights

v. 3.03 - Nov 17, 2007

  • the previous version of CLEO had a bug

  • minor changes (the toolbar position wasn't saved)

v. 3.02 - Nov 16, 2007

  • new version of the CLEO library

  • main toolbar is movable

  • the Compile+Copy feature (F7) does not create a copy of the output file if the source has $E or $CLEO directives

  • during a compilation run after pressing F6, the output file for a source file with the $CLEO directive

    is created in the same directory; after F7 the output file is created in the CLEO directory (similarly to SCM files)

  • new translations: Italian, Portuguese

v. 3.01- Aug 6, 2007

  • bug-fixes update

v. 3.00 - Aug 4, 2007

  • the CLEO 3 library is integrated into Sanny Builder

  • disassembler supports the SCM format of Vice City Stories

  • constants support

  • new directives $INCLUDE,$EXTERNAL,$CLEO

  • writing of the additional info to the end of a script file

  • a possibility to decompile SCM files having no header

  • an ability to create an external script named AAA

  • a new command line parameter \compile

  • a possibility to use a floating-point value as the counter value in a FOR..END loop

  • dropped support for the commands WriteMem and ReadMem

  • a possibility to use regular expressions when searching

  • a possibility to save a source file in the RTF or HTML formats

  • an ability to skip the splashes at SA startup

  • a new key combo Ctrl+Enter

  • updated SASCM.INI

v. 2.99e - Jan 1, 2007

  • fixed a bug when parts of the code within the HEX..END construct disappeared in debug mode

  • a HEX..END construct now accepts the aDMA type and string literals

  • a FOR loop accepts model identifiers as the counter values

v. 2.99d - Dec 3, 2006

v. 2.99c - Nov 30, 2006

  • added the Memory Hacker plug-in

  • disassembler supports the SCM format of Liberty City Stories

  • support for constant numbers as indexes of global arrays

  • a global variable gets disassembled with the type aDMA (&) if its address is not divisible by 4

  • the compiler uses default values during compilation of amain.scm with the missing header segments (DEFINE XXX)

  • a possibility to Drag&Drop a file into the editor to open it

  • new preprocessor directives: {$VERSION}, {$VERSION_RESTORE}

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If you get a compiler error message like Unknown directive xxxx when compiling the sources from v2.99, replace the line {$VERSION xxxx} to any place after the header, for instance before the comment //-------------MAIN---------------

v. 2.99 - Sep 27, 2006

  • added new commands WriteMem and ReadMem

  • support for hexadecimal numbers

  • HEX..END statement accepts labels and global variables

  • full support for the ADMA datatype

  • an opportunity to give custom namesarrow-up-right to labels

  • an opportunity to choose a different casearrow-up-right for custom names and strings

  • added console to switch debug options

  • decompiler supports GXT files of GTA III & GTA VC

  • added escape sequences in long string literals

  • information about INI file (version, author, date)

  • classes support the original order of the parameters (like in SASCM.INI by PLPynton). The script should have a line {$VERSION x.0.xxxx} to support such order, see comments in the INI about this

  • added option to confirm an exit from the program

  • a dropdown menu to switch edit modes

  • converting of the selected piece of code

  • an opportunity to pass the current file name to an external tool

  • corrected some mistakes in the configuration files

  • removed auto-casting of an integer number to the float one when a variable is declared as Float. Now the compiler chooses an opcode depending on the number type only (in math expressions without opcodes)

  • reading/writing of the player's z_angle in Coord Manager; quick insertion of the z_angle value in the script by pressing Ctrl+Shift+E (for SA)

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The following opcodes were changed in SASCM.INI: 0181, 00c3, 00c4 in order to support the commands WriteMem and ReadMem. The original scripts did not use these opcodes and the unmodified games do not implement them so it should not break existing scripts.

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The class member Car.SetSpeedInstantly was named incorrectly (with a wrong opcode) in the classes.db for SA. If you get an error message about this method during compilation, rename it toActor.DrivingPlane. We apologize.

v. 2.98 - Aug 4, 2006

  • Sanny Builder became multilingual

  • added menu for external applications

  • a special version of Opcode Search Tool has been built into SB. The details can be found in the file OST Readme.txt

  • validating math expressions during disassembling when Write opcodes is disabled (to ensure that opcodes are used properly)

  • an opportunity to choose a script.img file manually if the folder with the main.scm file does not have one

  • an opportunity to add a new code template directly from the editor; added template descriptions

  • the list of models can be sorted alphabetically/by value (Alt+S when the list is active)

  • minor corrections and changes

v. 2.97 - Jun 11, 2006

  • new data type: & for direct byte address (ADMA).

  • minor updates

v. 2.96 - Apr 1, 2006

  • improved the jump to label option

  • added an opportunity to show the list of templates

  • added an option to replace mission numbers with their names

  • fixed some bugs

v. 2.9f - Feb 18, 2006

  • the DEFINE OBJECT list is now optional (the compiler can make it out of model names used in the script)

  • support for block comments {}

  • keypress recording

  • minor changes

v. 2.9 - Dec 15, 2005

  • new operator IN

  • added support for WHILE and REPEAT loops

  • added support for nested loops

  • added a new function Alloc, allowing to assign a specific memory address to a global variable

  • new comment style: //

  • the editor now remembers the position of markers and the cursor in closed files

v. 2.6 - Nov 5, 2005

  • full support of SCM formats of Vice City and GTA 3

  • an opportunity to declare variables and arrays as class instances

  • added a feature to display the list of variables and labels

  • added loops (FOR..END)

  • minor changes:

    • missions can be referenced by their name (start_mission MYMISSION where MYMISSION is the label defined in lineDEFINE MISSION XX at @MYMISSION)

    • Ctrl+Space displays the list of imported models (DEFINE OBJECT)

    • new operator <>

    • if the disassembler can't find a script.img file, it uses the one from the game folder

    • added handle type for arrays

    • an opportunity to switch off a warning that the script.img file is being used by the game

v. 2.5 - Oct 10, 2005

v. 2.0 - Sep 18, 2005

  • added classes support

  • added keywords support

  • some math commands can be written without opcodes (e.g.0004, 0005, 0006, 0007, 0038, 0039, 0042, 0043)

  • for the opcode 00D6 the default parameter is 0 (if = if 0)

  • added the optionarrow-up-right to customize labels output

  • added keywords True and False which correspond to 1 and 0

  • added construction HEX...END for writing hexadecimal values directly in a binary output

v. 1.1 - Sep 7, 2005

v. 1.0 - Sep 4, 2005

  • new format of labels

  • added converter from the BW's SA Mission Builder syntax

  • disassembler adds the model names and the text from american.gxt in a source file

  • added new options

  • fixed some bugs

v. 0.8 - Aug 20, 2005

  • added an ability to associate SCM files with Sanny Builder

  • disassembler adds an additional index to the file name if a file with the same name already exists (e.g, if main.scm.txt already exists, a new file will be main.scm[0].txt)

  • more informative error messages

  • added a check for duplicated labels

  • fixed some bugs

v. 0.7 - Aug 10, 2005

  • added new options for text editing

  • added an ability to work with multiple files simultaneously

  • added a function to auto-complete an opcode with the F1 button (beta)

v. 0.6 - Aug 4, 2005

  • disassembling support for GTA SA SCM format

  • compilation of text sources into main.scm and script.img

  • basic features for text editing

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