You can insert a predefined piece of code called a code template by typing the template name and pressing F2
. To display the list of available templates, press Ctrl+J
.
For example, if you type for
and press F2
the editor adds:
for = to // step 1end // for
There are two types of templates: shared and exclusive. Shared templates are available across all edit modes. They are contained in the file data\templates.txt
. Exclusive templates are designed specifically for the current edit mode. A path to an exclusive template file can be customized with the template
key in the modes.xml
:
<templates>@sb:\data\gta3\templates.txt</templates>
The editor merges the content of shared and exclusive templates in a single list. Exclusive templates have priority over the shared with the same name.
Each template file has the following syntax:
A template name is written in a separate line. The equal sign =
follows the name. After the equal sign you can also add a short hint. The template code starts at the next line, each line begins with the equals sign. The cursor position is marked with the |
character.
It's also possible to add a template from the editor. Select the code and click the Service->Add template
menu.
Enter a name of the template, a description (optionally) in the dialog window, choose the type of the template, and press the OK
button. The template is ready to use.
The exclusive template option becomes unavailable if the modes.xml
does not have a template file path set for the current edit mode.
A template with the name CLEO
unlocks the "New CLEO Script..." item in the main menu. The editor uses this template as the content for a newly created file.