Edit Modes
Last updated
Last updated
Sanny Builder supports many games and platforms and so there is a predefined configuration for each supported game called an edit mode.
Edit modes supply Sanny Builder with the following information:
a target game
paths to files with the game data
paths to files with supporting information (, , , etc)
Sanny Builder stores the edit modes within the data
folder. When a subfolder inside data
contains a file named mode.xml
, this file is automatically loaded as the configuration file for the respective edit mode.
The modes configuration is automatically loaded upon startup of Sanny Builder. If needed, it can also be manually reloaded by running Sanny Builder with the -x
CLI .
The configuration of the modes is open to modification and extensions, and users can create their own modes for specific needs.
The mode.xml
file is formatted in XML and is editable using any text editor.
Each configuration file should begin with the following XML declaration:
Following the declaration, there should be a single root node, <mode>
. The file must only contain one root node.
Within the <mode>
tag, there are both mandatory and optional attributes, as described below. The content of the <mode>
tag consists of specific tags (properties) that define paths to directories or files.
A valid value for this attribute is a unique series of characters not used for any other mode's id.
A mode can extend another mode (a parent mode) to reduce a number of duplicated properties. It is helpful for different versions of the game where most of the configuration is the same except for a few properties. By extending another mode the mode inherits all its unique properties and can override them with the new values.
The parent can also extend another mode.
A valid value for this attribute is an id
of another mode.
title
defines the mode's displayed name. Due to the interface constraints avoid long names and keep it within the limit of 24
characters.
The game
attribute defines a target game for the mode. There are 6
valid values:
gta3
vc
sa
lcs
vcs
vc_mobile
sa_mobile
Before disassembling or compiling a script, make sure that the correct edit mode is active. Each game has an unique script format and the scripts compiled for one game are not compatible with scripts for another game. Even if the script is compiled without errors, the game would crash trying to read a script in different format.
Sanny Builder displays a game icon in front of the edit mode name so you know the target game.
The valid value for this attribute is default.
Omit this attribute for non-default modes.
path to a directory where to put a compiled script on Compile + Copy
run.
Has an optional attribute autoupdate
:
autoupdate="yes"
- let autoupdate tool replace this file with the latest version from the SBL website
A mode may have multiple <classes>
elements.
path to the mode directory
enums
Has an optional attribute autoupdate
:
autoupdate="yes"
- let autoupdate tool replace this file with the latest version from the SBL website
A mode may have multiple <enums>
elements.
ide
element may have an optional base
attribute to specify a folder that is used to resolve relative paths in the .dat
file.
Without base
all relative paths are resolved starting from the location of the .dat
file.
A mode may have multiple <ide>
elements.
library
Has an optional attribute autoupdate
:
autoupdate="yes"
- let autoupdate tool replace this file with the latest version from the SBL website
A mode may have multiple <library>
elements.
path to a .gxt
file
<text>
has one required attribute: format
. The supported values are:
gta3
: .gxt
has one table, plain keys, ANSI encoding
vc
: .gxt
has multiple tables, plain keys, ANSI encoding
sa
: .gxt
has multiple tables, hashed keys, ANSI encoding
sa_mobile
: .gxt
has multiple tables, hashed keys, UTF-16 encoding
Has an optional attribute autoupdate
:
autoupdate="no"
- exclude this file from automatic SBL update
path to a file with the list of default extensions enabled when the compiler finds {$CLEO} or {$USE CLEO} directives. Each extension should be listed on its own line.
Sanny provides a few variables that can be used in parameters and attributes (if applicable).
Both paths do not include the trailing slash.
Sanny Builder offers many different modes, and their number may vary from version to version:
Title
Id
Naming schema
Parameters order
Game
GTA III
gta3
community
custom
all versions of GTA III
GTA VC (SBL)
vc_sbl
Rockstar
original
all versions of Vice City
GTA VC
vc
community
custom
all versions of Vice City; deprecated in v4.0, use VC SBL instead
GTA SA (v1.0 - SBL)
sa_sbl
Rockstar
original
SA v1.0
GTA SA v1.0
sa
community
custom
SA v1.0; deprecated in v4.0, use SA SBL instead
GTA SA v2.0
sa_v2
community
custom
SA v2.0
GTA SA (v1.0 - SCR)
sa_scr
Rockstar
original
SA v1.0; removed in v4.0, use SA SBL instead
GTA LCS
lcs
Rockstar
original
all versions of Liberty City Stories
GTA VCS (PSP)
vcs_psp
Rockstar
original
VCS for PSP
GTA VCS (PS2)
vcs_ps2
Rockstar
original
VCS for PS2
VC Mobile
vc_mobile
community
custom
VC Android and iOS versions
SA Mobile
sa_mobile
community
custom
SA Android and iOS versions
The naming schema defines the way of describing the opcodes. The community schema has the names randomly guessed over the years, such as actor
or thread
. The Rockstar schema has the original taxonomy used by the game developers (e.g., char
or script
) that is consistent with the game's inner structures.
The parameters order defines the way of arranging the opcode parameters. In the custom order the parameter with the higher index may go earlier in the script. This is applicable to community opcode descriptions. The original order has all parameters arranged from the smallest index to the largest index. This goes along with the Rockstar schema to make scripts look like they are meant to be by the developers.
Experimental modes provide early access to new features, but not ready for production use and are subject to change without notice.
Experimental modes can be updated and backward compatibility with existing scripts is not guaranteed.
Version 4.1 includes two experimental modes:
GTA SA v1.0 - SAMPFUNCS. This mode provides easy way to write scripts using SAMPFUNCS extensions. Currently this extension is undergoing documenting in Sanny Builder Library and some naming conventions are not finalized yet.
To change the mode, click at the right bottom corner of the Sanny Builder's main window. A list of the available modes will appear. As you click the mode name Sanny Builder makes all necessary adjustments and you may continue working immediately.
id
is a required and unique identifier of the mode. Sanny Builder uses the id
to save some user settings for this mode, e.g. a .
A mode with sbl
in the id is called an SBL mode (e.g. GTA SA (v1.0 - SBL) mode has an id sa_sbl). SBL modes use JSON files defined with <library>
element(s) as the default source of command definitions. They may also use defined with <opcode>
element(s), which are loaded after JSON and take precedence in case of id collisions.
A compiled script file may about which game it is made for. When you open such a script, Sanny Builder prompts you to change the mode to the correct one. Ignoring this prompt may cause a crash of the disassembler, because the script format is unexpected for it.
One mode for each target game must be a default one. It means Sanny Builder uses this mode when run with the --game
CLI .
path to
Has a required attribute type
:
type="scm"
- used for regular .scm
scripts
type="cleo"
- used for scripts with {$CLEO}
path to
path to
path to
path to either an .ide
or .dat
file:
.ide
files contain game and characteristics
.dat
files contain paths to other .ide
files
path to a list of
path to
path to
path to a JSON file with scripting command definitions used in the target . Available for download in .
path to a file with . Can be used multiple times with different files. This file is optional if you have specified a library path (see above).
path to a file with the mode's
Has a required attribute type
:
type="default"
- path to the predefined templates shipped with Sanny Builder
type="custom"
- path to a file with user templates added via the form. This file is never overwritten during a Sanny Builder update.
path to
optional path to . Will be autogenerated from library definitions when not set.
@game:
- path to the configured in the options
@sb:
- path to the Sanny Builder directory (where sanny.exe
is located)
GTA SA v1.0 - Somersault. This mode provides access to new script compiler toolchain called 'Somersault'. You can learn more about it at . This compiler is in early stage of development.
List of displayed modes can be .
To select the mode using CLI run Sanny Builder with the --mode
. To select a default mode for the game, use the --game
.
Running Sanny Builder with the -x
reloads the modes configuration and updates the list of modes.
You can register a new shortcut to instantly refresh edit modes configuration without having to close Sanny Builder. Add the following configuration in the :